As you can see in the documentation Quaternion is a struct, not a reference type. This means: transform.rotation returns a copy of the ... ... <看更多>
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As you can see in the documentation Quaternion is a struct, not a reference type. This means: transform.rotation returns a copy of the ... ... <看更多>
The C# math library used in Unity providing vector types and math functions with a shader like syntax - Unity.Mathematics/quaternion.cs at master ... ... <看更多>
Rotations and orientations in Unity are represented by unit quaternions. That means a quaternion (w,x,y,z) where: w2+x2+y2+z2=1. ... <看更多>